Developing Realistic shaders in Arnold for Cinema 4d Vol.01,02

Author: rukensai on 4-08-2017, 23:54
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Developing Realistic shaders in Arnold for Cinema 4d Vol.01,02
Mographplus - Developing Realistic shaders in Arnold for Cinema 4d Vol. 01,02 | 2.7 GB + 3.7 GB

Developing Realistic shaders in Arnold for Cinema 4d Vol. 01
In this series of premium tutorials, in almost 8 hours, we learn how to develop advanced and realistic shaders in Arnold for Cinema 4d.

My name is Kamel Khezri and Ill be your host in this course.
This is the first volume of a series of courses created at mographplus.com intended to introduce the tools and workflows for creating complex and realistic shaders , utilizing Solid angles Arnold renderer in Cinema 4d.
Our goal in this course is not only how to create realistic shaders but before that how to train your eyes to see real world surfaces and analyze their features, and then recreate those surfaces and shaders in Arnold.

In this first volume will be covering four major shader categories, Plastics, glasses, metals and fabrics.
For each category, first we try to familiarize you with the features of that shader type in real world and then show you how to recreate those features using Arnold shaders and nodes.

Language
English
Duration
463 min
Video format
HD 1080p
Instructor
Kamel Khezri
Application used
Arnold For Cinema 4d 1.0.14.1, Maxon Cinema 4d

Developing Realistic shaders in Arnold for Cinema 4d Vol 02
In this series of premium tutorials, in more than 9 hours, we learn how to develop advanced and realistic shaders in Arnold for Cinema 4d.
This is the Second volume of a series of courses created at mographplus.com intended to introduce the tools and workflows for creating complex and realistic shaders, utilizing Solid angles Arnold renderer in Cinema 4d.

Our goal in this course is not only how to create realistic shaders but before that how to train your eyes to see real world surfaces and analyze their features, and then recreate those surfaces and shaders in Arnold.

In the second volume will be covering three major shader categories, wood, leather and translucent shaders.

For each category, first we try to familiarize you with the features of that shader type in real world and then show you how to recreate those features using Arnold shaders and nodes.

HD 1080p
Instructor
Kamel Khezri
Application used
Adobe After Effects, Arnold For Cinema 4d 1.0.15.0, Arnold For Cinema 4d 1.0.16.0, Maxon Cinema 4d

Homepage:
http://mographplus.com/product/developing-realistic-shaders-in-arnold-for-cinema-4d-vol-01/

http://mographplus.com/product/developing-realistic-shaders-in-arnold-for-cinema-4d-vol-02/

Developing Realistic shaders in Arnold for Cinema 4d Vol.01,02


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